![]() You've sure got the folks at Rare back in the Englandland a little hot under their collars. They've got it in them, if the more experimental levels are anything to go by. This game also offers a New Mode which helps you find hidden items and extends your health. To the point where the game is more frustrating than enjoyable half the time. You do, however, have to press the charge or pound button repeatedly in some situations. Even the regular stages of this game rival the difficulty of the secret levels in DKC2. Don't get me wrong - they've still got enough variety to get my energy going or chill out a bit more, but some original tracks would've been nice. Thankfully, the 3DS port of the game adds a new difficulty level - known as 'New Mode' - that gives both Donkey Kong and Diddy Kong an extra heart each, and adds a few additional items to Cranky. On the 3DS version of the game, Donkey Kong Country Returns 3D, you don't need to use motion controls. I'm all for re-mixing old tracks to next gen standards, but I felt as if the composers got lazy and put in a remix to save time and money. There's enough fluidity to make the speedrunners feel at home while giving the more thorough players enough meat to eat and take their time with. It does what every "tough" game should ever do - make the player feel as if their failures were their fault - not the game's. It's easy to pick up and play, but tough as ever living f*ck. My folks were broke as hell back then but I didn't mind.) and re-invents it in a shiny next-gen package. Nonetheless, this new adventure is now portable-sized, but packs a lot more bite than the older SNES/GB games you might be reminiscing about. Granted, it is a port of the Wii version, but with some additional tweaks and an exclusive new world to unlock. This game takes the formula of the old Donkey Kong Country games (which were the very first games I ever played. Donkey Kong makes his return in a full adventure on the 3DS with this game. DKCR needed a more traditional control scheme to give the player tighter control, and with the 3DS version, it's a far better sight than the Wii version's waggling nonsense. ![]() ![]() DKCR needed a more traditional control scheme to give the player tighter control, and with the 3DS version, it's a far better sight Niiice.
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